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Though the camera may seem very sensitive at first with no option to adjust this, your frantic movements and constant motion seem to match up well to the hectic pace of the city itself. This, and the ability to shift into first person mode, makes weaving through streets a satisfying experience.
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You will have to make use of portals, elevators and locating the correct place to park your HOVA in order to successfully navigate the multi-levelled environments. Filled with numerous districts dotted with vendors, food stalls and collectibles, the city is fun to traverse. This style, comprised of voxel art, is a blocky playground for the player to explore. Commentary on 'society' can be a little heavy handed with storylines ranging from stopping the poor from starving in the freezing depths of the city, to whether owning sentient sex robots is perhaps a touch unethical but the world of Cloudpunk is so purposely stylised and exaggerated that it gets away with it for the most part. You will be making deliveries and occasionally moral decisions, but mostly just trying to get through your first night on the job. The story of Cloudpunk is straightforward – you are piloting a HOVA around the city for a 'semi-legal delivery company' called Cloudpunk. These conversations, which you will mostly have while piloting your company hover car – or HOVA – make up the bulk of the narrative and are well written if a little cliché.
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Nivalis is a gorgeous city, but conversations between Rania and dispatch (referred to as 'control') make it quickly clear that life in the metropolis is either long and painful or cut very short.
Cloudpunk news movie#
From the get-go, it's evident that developer ION LANDS is trying to recreate the atmosphere seen in Blade Runner, The Fifth Element or any other movie where technology has flourished and the quality of human life has withered.
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