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To learn or cast a spell, a Warlock must have an Intelligence score equal to at least 10 + the spell level. A warlock must choose and prepare his spells ahead of time. SpellsĪ warlock casts arcane spells drawn from the witch spell list. Even if they are proficient, they are affected normally by the Arcane Spell Failure for medium and heavy armors.
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Warlocks ignore Arcane Spell failure provided they do not wear heavier than Light Armor. They are proficient with Light Armor but not shields. Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons and pistols. The following are the class features of the Warlock.
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The Warlock’s class skills are Appraise (Int), Craft (Int), Computer Use (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int). Some Warlocks travel about, seeking greater knowledge and better understanding of the mysterious powers that guide them. The blend of Warlocks’ spells makes them adept at filling a number of different roles, from seer to healer, and their hexes grant them a number of abilities that are useful in a fight. Role: While many warlocks are recluses, living on the edge of civilization, some live within society, openly or in hiding. Though the Warlock cannot access the Cyberplane like a Cybermage, they do establish a link to their patron through an object of some sort. No one is sure where they came from, but an array of powerful beings have appeared in the Cyberplane. And yet another source is to make a pact with otherworldly beings. With the access to arcane magic greatly restricted, the only remaining option was to connect to the recently created plane of existence called the Cyberplane.
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